//一个带有由所传递的平面坐标定义的视锥截面的投影矩阵
public static Matrix4x4 Frustum(float left, float right, float bottom, float top, float zNear, float zFar);
//构造正交矩阵(这个在之前的贴花着色器脚本代码中用到过)
public static Matrix4x4 Ortho(float left, float right, float bottom, float top, float zNear, float zFar);
//构造透视投影矩阵
public static Matrix4x4 Perspective(float fov, float aspect, float zNear, float zFar);
//构造旋转矩阵
public static Matrix4x4 LookAt(Vector3 from, Vector3 to, Vector3 up);
public static Matrix4x4 Rotate(Quaternion q);
//构造缩放矩阵
public static Matrix4x4 Scale(Vector3 vector);
//从位置,旋转,缩放构建矩阵
public static Matrix4x4 TRS(Vector3 pos, Quaternion q, Vector3 s);