ZipHelper压缩工具¶
用C#实现压缩和解压缩的方法,支持Zip压缩解压缩和Gzip压缩解压缩(后缀gz)
{{< admonition info >}}
使用ICSharpCode.SharpZipLib.dll来压缩/解压(压缩效率比GZip要高一点)
ICSharpCode.SharpZipLib.dll下载: https://github.com/codingriver/tools/tree/master/thirdPlugins
{{< /admonition >}}
ZipHelper.cs文件:
using System.IO;
using System.IO.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression;
namespace Codingriver
{
public static class ZipHelper
{
//压缩字节
//1.创建压缩的数据流
//2.设定compressStream为存放被压缩的文件流,并设定为压缩模式
//3.将需要压缩的字节写到被压缩的文件流
public static byte[] GZipCompress(byte[] bytes)
{
using (MemoryStream compressStream = new MemoryStream())
{
using (var zipStream = new GZipStream(compressStream, CompressionMode.Compress))
zipStream.Write(bytes, 0, bytes.Length);
byte[] data= compressStream.ToArray();
compressStream.Dispose();
return data;
}
}
//解压缩字节
//1.创建被压缩的数据流
//2.创建zipStream对象,并传入解压的文件流
//3.创建目标流
//4.zipStream拷贝到目标流
//5.返回目标流输出字节
public static byte[] GZipDecompress(byte[] bytes)
{
using (var compressStream = new MemoryStream(bytes))
{
using (var zipStream = new GZipStream(compressStream, CompressionMode.Decompress))
{
using (var resultStream = new MemoryStream())
{
zipStream.CopyTo(resultStream);
UnityEngine.Debug.Log(resultStream.Capacity);
return resultStream.ToArray();
}
}
}
}
/// <summary>
/// Zip
/// </summary>
/// <param name="content"></param>
/// <returns></returns>
public static byte[] Compress(byte[] content)
{
//return content;
Deflater compressor = new Deflater();
compressor.SetLevel(Deflater.BEST_COMPRESSION);
compressor.SetInput(content);
compressor.Finish();
using (MemoryStream bos = new MemoryStream(content.Length))
{
var buf = new byte[1024];
while (!compressor.IsFinished)
{
int n = compressor.Deflate(buf);
bos.Write(buf, 0, n);
}
return bos.ToArray();
}
}
/// <summary>
/// Unzip
/// </summary>
/// <param name="content"></param>
/// <returns></returns>
public static byte[] Decompress(byte[] content)
{
return Decompress(content, 0, content.Length);
}
public static byte[] Decompress(byte[] content, int offset, int count)
{
//return content;
Inflater decompressor = new Inflater();
decompressor.SetInput(content, offset, count);
using (MemoryStream bos = new MemoryStream(content.Length))
{
var buf = new byte[1024];
while (!decompressor.IsFinished)
{
int n = decompressor.Inflate(buf);
bos.Write(buf, 0, n);
}
return bos.ToArray();
}
}
}
}
/*
using System.IO;
using System.IO.Compression;
namespace Codingriver
{
public static class ZipHelper
{
public static byte[] Compress(byte[] content)
{
using (MemoryStream ms = new MemoryStream())
using (DeflateStream stream = new DeflateStream(ms, CompressionMode.Compress, true))
{
stream.Write(content, 0, content.Length);
return ms.ToArray();
}
}
public static byte[] Decompress(byte[] content)
{
return Decompress(content, 0, content.Length);
}
public static byte[] Decompress(byte[] content, int offset, int count)
{
using (MemoryStream ms = new MemoryStream())
using (DeflateStream stream = new DeflateStream(new MemoryStream(content, offset, count), CompressionMode.Decompress, true))
{
byte[] buffer = new byte[1024];
while (true)
{
int bytesRead = stream.Read(buffer, 0, 1024);
if (bytesRead == 0)
{
break;
}
ms.Write(buffer, 0, bytesRead);
}
return ms.ToArray();
}
}
}
}
*/